We also added one new huge battle arena, Fever Valley. Maps - The existing maps have been modified to make good use of the new features.The game has also been overseen and polished here and there. Vehicle skins and various graphical fixes New textures added for Russian fighter, Allied bomber and Allied armoured car.Artillery - These static grenade launchers fire three screaming shells at once, painting black stripes in the sky.Essentially armoured cars of the seas (and important anti-aircraft support for destroyers). Boat turrets - The armoured boats are twice as fast and have machinegun turrets.You can also switch between positions if you pilot the plane by yourself. Bomber turrets - Bombers now take two players, one pilot (dropping bombs) and one rear gunner in a rotating turret, B17 style.The parachute (needless to say) often comes in handy when your plane goes down. Parachutes -Finally you are able to parachute in over enemy territory and fight it out true commando style.Test teams really fell in love with this one. stuff your whole team in a zeppelin and roam the skies, raining bombs and bullets over enemy bases.
plus as many people as you can fit onto the deck.
Destroyers - These huge warships will take one captain/front gunner, and one rear gunner.Pitch Down/Up - also 'ascend/descend' for zeppelin.Toggle weapon - also 'switch turret' in bomber and destroyer.However, many of the new features apply to single-player games aswell, so re-playing the s/p Codename Eagle should offer some new exciting situations. It also provides a new set of multiplayer features, adding to the already revolutionary arsenal of vehicles, weapons and tools found in Codename Eagle today. It updates both the US and Euro versions of the game, unifying them and making Internet play easier and more convenient through Gamespy support.
Default value: 2.This is a massive update to Codename Eagle. maxdup <0-4 Tells the server the maximum number of packets that are sent to each player during packetloss. Use a high value if joining players are experiencing much packetloss. maxresend Tells the server how many old packets that should be "piggy-backed" to every new packet. netstat Shows extended info on the connection. nettest Displays info on the connection, packetloss in percent. Network commands ping Displays the round-trip time for a packet to reach the server and get back to you. connect Connects to the game at the specified IP-address. fr Switches frame rate display on or off. fov Field of view (from 100 to 500 (higher in 1.43), where 200 is default). viewdist Changes how far you can see (from 100 to 2000 (higher in 1.43)). suicide After 10 seconds, you will die at a 4 death penalty score (use when stuck). teamchange Join the other team (good for balancing games). Client commands mousesens Specifies mouse sensitivity (from 1 to 13, where 8 is default).
nextmap Cycles through maps after game ends. map Changes the map to the specified one. timelimit Ends the game when the specified amount of time has passed.
fraglimit Ends the game when a player/team has reached the set amount of frags (kills). Server commands scorelimit Ends the game when a player/team has reached the set score.
To bring up the console, press the console button (F12 from Codename Eagle 1.33 and upwards).